Subdivision Modeling

Another test, similar, but this time introducing a bevel, removing faces and the a sub-surf modifier. I found a clever way of modifying forms with only a few vertices too. This shape was built with only 12 vertices, each of which are free to move while keeping the stack of modifiers intact. After I rendered … Continue reading

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Surface Decimated Fracturing

Surface Decimated Cell Fracturing

Skin, Scale and Surface

Some messing around with Modifiers in Blender. In the order of Skinning edges, Scaling vertices, Subsurf, Decimate and Triangulate. The Form’s pretty stupid. Felt like making a tree. The Skin feature is a very interesting feature I believe I will get a lot of use out of.