Skin, Scale and Surface

Some messing around with Modifiers in Blender. In the order of Skinning edges, Scaling vertices, Subsurf, Decimate and Triangulate. The Form’s pretty stupid. Felt like making a tree. The Skin feature is a very interesting feature I believe I will get a lot of use out of.

Trees2

Advertisement

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: