Subdivision Modeling

Another test, similar, but this time introducing a bevel, removing faces and the a sub-surf modifier. I found a clever way of modifying forms with only a few vertices too. This shape was built with only 12 vertices, each of which are free to move while keeping the stack of modifiers intact. After I rendered the scene, I later decimated the model so that the mesh was not as dense. This way the surface geometry is acceptable for cutting and reassembly, all be it rage inducing.

Nuclear1

Advertisement

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: