Posted by Kris Henning on : · Leave a Comment
X=2*cos(u)*sin(v*2)*2 Y=2*sin(v*2)*sin(u)*2 Z=(cos(v*2.5)+cos(v)*3)+u U=2.5 V=-pi,+pi’
One method to deal with intersecting mesh. Removing faces to create a finger lock; Thickness and then Subdivision.
Filed under 3D Lab, Math Functions | XYZ
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