Twisted Shell

TwistedShell3

X=2*cos(u)*sin(v*2)*2
Y=2*sin(v*2)*sin(u)*2
Z=(cos(v*2.5)+cos(v)*3)+u
U=2.5 V=-pi,+pi’

One method to deal with intersecting mesh. Removing faces to create a finger lock; Thickness and then Subdivision.

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